Return-to-Throwing Ramp Guide
Cleared to throw does not mean cleared for full intensity.
This tool helps you structure progression without guessing.
Step 1 β Current Phase
- Just cleared after rest or rehab
- Throwing lightly but not full effort
- Throwing at moderate intensity
Step 2 β Current Volume
- Under 30 throws per session
- 30β60 throws
- Game-level pitch counts
Step 3 β Response Check (Next Day)
- No soreness increase
- Mild tightness that resolves
- New soreness or guarding
Ramp Principles
Increase one variable at a time:
- Volume OR intensity β not both
- Add 10β20% exposure at most per phase
- Pause escalation if soreness lingers beyond 24β48 hours
If the arm reacts negatively β revisit Return to Throwing After Arm Injury.
Progression is not about speed. Itβs about tolerance building.