Return-to-Throwing Ramp Guide

Cleared to throw does not mean cleared for full intensity.

This tool helps you structure progression without guessing.


Step 1 β€” Current Phase

  • Just cleared after rest or rehab
  • Throwing lightly but not full effort
  • Throwing at moderate intensity

Step 2 β€” Current Volume

  • Under 30 throws per session
  • 30–60 throws
  • Game-level pitch counts

Step 3 β€” Response Check (Next Day)

  • No soreness increase
  • Mild tightness that resolves
  • New soreness or guarding

Ramp Principles

Increase one variable at a time:

  • Volume OR intensity β€” not both
  • Add 10–20% exposure at most per phase
  • Pause escalation if soreness lingers beyond 24–48 hours

If the arm reacts negatively β†’ revisit Return to Throwing After Arm Injury.

Progression is not about speed. It’s about tolerance building.


Related pages (when ramping gets messy)